The engine's temperature can be reset by driving over arrows located along the course. The A button accelerates the bike, while the B button activates a turbo boost that enhances the bike's speed, but overheats the engine if it is used for too long, forcing an immobile cooldown period. The objective of the game is to finish in third place or higher in a preliminary race to qualify for the Excitebike championship race. Selection A is a solo race run, while Selection B puts the racer against computer-controlled opponents. The game features two gameplay modes named Selection A and Selection B. (1985), which had the effect of Mario smoothly accelerating from a walk to a run, rather than move at a constant speed.Įxcitebike spawned a number of sequels and has been re-released multiple times onto other Nintendo platforms, such the Wii and Wii U via the Virtual Console and Nintendo Switch via Nintendo Switch Online.Įxcitebike is a side-scrolling racing game in which the player takes control of a motocross racer. Designed and directed by Shigeru Miyamoto, the smooth side-scrolling game engine his team developed for Excitebike was later used to develop Super Mario Bros. The game was a critical and commercial success. It is the first game in the Excite series. In North America, it was initially released for arcades in 1985 and then as a launch title for the Nintendo Entertainment System later the same year, becoming one of the best selling games on the console. In Japan, it was released for the Famicom in 1984 and then ported to arcades as Vs. It’s worthy of our rare flat A rating and high recommendation.Excitebike is a motocross racing video game developed and published by Nintendo. Though it’s not perfect, and could stand to see its engine performance tweaked a little for earlier iOS devices, iPad 2 players will be particularly impressed by Xtreme Wheels. That it offers universal support for iPod touches, iPhones, and iPads with OpenGL 2.0 capabilities is another great reason to widely recommend it to just about anyone. In our view, the mark of a truly great game is its ability to thrill people who normally wouldn’t be interested in the genre, and Bravo has done that here: between the aesthetics, the controls, and the challenging levels, it offers action, motorsport and puzzle fans an excellent overall package for the price, and wound up becoming one of our most played games over the last couple of weeks. But with each new level, Bravo seems to take perverse delight in adding one or more challenges that will lead to a small splash of blood and a low, slo-mo “ugggggghh” from the on-screen racer: loop-de-loops, backwards ramps, explosive barrels, and velocity-dependent jumps all force you to reconsider how you’re supposed to control your biker, and how to switch from one style of biking-fast and relaxed, slow and easy, or twitch- and tilt-conscious-to another as the challenges mount.įor the $4 asking price, Xtreme Wheels is nearly a no-brainer purchase for iOS fans. Over time, you’ll learn that you’re not just tilting the bike, but also interacting with the rider, whose body position actually influences everything from obstacle climbing to jumping.Īt first, Xtreme Wheels seems pretty simple, merely challenging you to race and jump across a bumpy, vaguely dangerous course without smashing your bike or head into high or low obstacles. You take control of a BMX-style motorcycle that rides through a series of 20 different courses spread across five gritty environments, using acceleration and brake buttons with a very simple slider that adjusts the bike’s forward or backward tilt.
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