MCEdit has a plugin to select chunks by biome so that we can delete them. You can delete them by hover at "Selection" -> Delete selected chunks -> OK ![]() Now the generated chunks that no player has ever been near are selected.Replace the line xPos = -100 AND zPos = -100 with InhabitedTime = "0", press Enter then click "OK".You can follow these steps to reduce world file size or delete chunks without accidentally removing any important part of the world: It has a filter interface for you to check for coordinate, block type, biomes, as well as for chunks of a certain data version. MCA selector is a tool to do chunk-level operations on a minecraft world, and that also includes deleting and filtering. Since the biome types and altitude didn't change in 1.13, the regenerated chunks will seamlessly blend into the existing landscape, but they will generate with the new underwater features. In the case of 1.13, we want to remove all chunks with an ocean, river, or swamp biome so that they regerate with the new features in 1.13. ![]() However, the new terrain generation doesn't affect the biome type or terrain altitude (with a few exceptions, as u/bdm68 pointed out.) This version vastly changes the world generation of oceans, swamps and rivers by adding features like shipwrecks, coral reefs, and seagrass. This action is commonly known as chunk resetting.Īn example for a non-breaking update is Java Edition 1.13. This tutorial explains how to delete chunks in an older world for them to regenerate in a newer version, so that you won't need to travel thousands of blocks into unexplored terrain to see the new terrains if the player have a huge world. In either case, you may want to clear out chunks of your old world, so that the new world-gen kicks in to give you the exciting stuff. Some of these changes are terrain-breaking (like Java Edition 1.8), while others keep the terrain roughly the same in terms of altitude. Sorry for all the questions, just want to be sure and understand it a bit.From time to time, minecraft world generation is changed to introduce new features. Or in other words, what do I do when I find the mod? Do I just disable it forever? or is there a way I can still use it?ĥ) Could it be multiple mods or is that very unlikely?Ħ) Is there a way to see which mod it could be or a list of possible mods? I don't know much about IT but I did try to understand the crashreport and from what I've found on the internet I should try disabeling mods 1 by 1 to see which one it is that causes the crash.Ģ) if so, when I disable one, load the world and it doesn't crash, will it take all the items from the mod out of it?ģ) And if it does crash (meaning this mod isn't the problem) and I enable it again and reload the world will those items still be gone?Ĥ) when I find the mod that causes the problem and by disabeling it deletes all the mod related items, will I just be able to enable it again and keep on using the mod? On a sidenote: I've had problems before with autoworkbenches crashing my world so I've taken them out and replaced them with autocrafting from another mod. ![]() The pack itself launches normally and loading/creating other worlds are no problem. I have played for a couple of weeks on this world and suddenly when I tried to load the world it crashed and gave me the report in the pastebin link. ![]() Title ftb infinity crashed upon loading world: exception in server tick loop
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